Moved into a new office over the weekend, in a warehouse just north of the city. It’s a small space that I now share with Alex, and a third dev named Max (who has worked on King Arthur’s Gold and other games). Looking forward to getting back into the flow of work, but it always takes a few days to get settled in (and right now there’s loud drilling noises because it’s a public holiday and they are renovating this space).
Speech bubbles are now much better, text is properly centered, and bubble has a subtle popping in and out animation.
I’ve done a lot of work on the planner finally. It’s all too much to go into but basically the system can now load and save world plans, write plans out to c++ code for the engine to use, show graphs, etc, and a lot of the hooks into the areas are done. This is all just framework stuff, the real design stuff is coming soon. Here’s an example node from a plan: it tells the world generator to make a town, and put a house in it, with a blacksmith and a forge.