March 4th, 2017


#1

Misc stuff

  • placeholders for all sfx are now in
  • added emote sounds to some animals
  • added dyslexic font support
  • fix: mobs get stuck sometimes, now game detects it and gives them a push
  • fix: spiders no longer get stuck
  • fix: smoothed walking transition from horizontal->diagonal
  • fix: breathe hole was badly placed for taller animals (meaning a horse could drown when in knee-high water)
  • fix: crafting bug
  • lots of work discussing sound effects
  • volume of sfx, etc is stored in user settings
  • fix: UI slider bug

I also ran a non-conference this week called #NotGDC. Check it out, there are a lot of interesting short talks and videos about various gamedev topics. Personal status: not much sleep this week, got a busy week next week, and moving into new office next Saturday.

:moonman:


#2

How does dyslexic font work? Does it switch some letters around to cancel out their errors or something?


#3

it makes letters more distinct and adds weight to the bottom to help anchor the letters…

http://opendyslexic.org/about-2/


#4

I see. That is quite interesting, I wonder how much research was needed to make it work.


#5

I think that font was made by one guy to help with his own dyslexia, but he’s iterated on it a bit based on feedback.