The big news this week was that we released the Linux version of the Moonman alpha. If you’re an alpha tester you can check it out here. It was a great achievement by Sam to get it all up and running so quickly, and over the next couple of weeks we’ll sort out any issues that people have had.
While this has been going on Alex and I have been in art mode, sorting through the large amount of stuff we have, filling in gaps, making sure we similar colours for similar materials, and so on. It’s a big job due to the sheer amount of assets we have, but we’re making our way through. There are lots of things like tiny piles of skulls that all needed to be cleaned up and finalised.
I’ll be implementing the labyrinth next and I just added some of the new tiles in this morning. See you next week!