- Durability damage affects weapons and wearables.
- Broken weapons do minimum damage
- Broken armour does half resistance
- Broken helmets cause blindness (visibility is reduced)
- Bulky armour slows you down a bit
- Started making a big sfx spreadsheet
- Misc organisational things
- Disabled placing blocks or attacking when climbing
- Alex and I will be moving office at the end of the month to work out of a home studio
What a boring devlog!
I’ll make it more interesting, here’s some misc pixel art I’ve done this week:
And here’s a gif from a little after-work project: