So much stuff done! Start and end placeholders are now in. All main characters are ready. Moonstones can be collected. etc.
Death and respawning now works properly. When you die there is a chance that you’ll drop some of your stuff. This stuff appears as a ‘stash’ in the game, and only lasts for a limited time. If you die before you get your stuff back then it’s lost forever. When you die you’ll respawn at the nearest ‘safe’ position, which may be in a different region. For instance, if you die in the spider hive then you’ll respawn back in the forest at the hive entrance. For the larger levels, you’ll respawn near to your dropped stash in a safe location.
Quick travel via M can only be done if you’re in a safe area, not on fire, not underwater, etc.
Particle effects for status have also been upgraded. Here is “heal”, “poisoned”, and “cursed”: